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Procedural House in Houdini and UE5.1

In this project I got to learn more within Houdini and Houdini Engine together with Unreal 5.1. I made a procedural house where you can apply your own models in Unreal. I made parameters in Houdini so the tool is fully functional in Unreal and you can choose size, form and height. This way it will be much easier to create a big city with a lot of variation.
I also made the materials so you can vertex paint so every house can be unique.

With parameters in Unreal you are able to change the house in every form and shape.

This is how the house look inside Houdni

Parts of the main node tree in Houdini. I made everything into Sub-network because its much easier to navigate.

Parts of the main node tree in Houdini. I made everything into Sub-network because its much easier to navigate.

I made all the models in Blender.

I made all the models in Blender.